
Star Wars: The Phantom Menace Walkthrough
LEVEL:-1.2.3.4.5.6.7.8.9.10.11
Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks
Follow Qui-Gon and Jar Jar by
walking straight until you reach Boss Nass's chambers. After the short conversation with
Boss Nass, talk to Qui-Gon. Exit the room. Go left into the next bubble and grab the gungan
energy balls off the red lounge-couch. Exit, go straight (past the aquarium), and
enter the next small bubble. It's a transport bubble that looks like a dead end. Turn
around in the transport, and to the right of the entrance, you should see a small button
that looks like a bullseye. Press the button to operate the transport.
Exit the transport when it stops,
and your only path out of there is blocked by guard Gungans who don't like outlanders.
There are two ways out of this situation. You can follow Qui-Gon's advice and not kill any
of them, or you can go on a shooting rampage. My first time through I went on a shooting
spree (the dark side is strong in my family), and I took great pleasure in silencing those
pesky little gungan punks who kept calling me a murderer! If you want to preserve ammo,
then take the light side path, because once you kill one Gungan, they'll all start coming
after you.
To get past the guards the proper
Jedi way, use force push or a gungan energy ball. Some guards may still occasionally
attack, but just use force push on them to keep them at bay. If you force push them too
many times you may kill them, so be careful. And keep in mind that there are no health
packs on this level. It's the game's way of telling you about the non-violence
protocol you should be following for this level.
Get past the guard in this first
bubble with your preferred method, and go down the long hallway and into another bubble.
Shoot or force push the guard and go left down another hallway. In this third bubble there
is black carpet and a yellow circle pattern on the floor. You may hear Jar Jar say
"hey, any help here would be hot." He's in the bubble lift on the right that is
closed off to you. If you walk towards it (between the two red couches), the lift will
leave. If you haven't pissed off the guards by killing their buddies, you can talk to the
guard between the red couches and get a key pass. Despite what he says, it is not needed
to get through any doors or to complete the level.
Continue forward down another long
hallway, and you'll come to an area with three white circles on the ground. They are
pillars, and once you enter the area, two of the pillars will start to rise. Looking down,
number the pillars 1 (left), 2 (center), 3 (right). Pillar 3 (which has a slightly
different pattern than the other two) will take you back up to the starting balcony if you
need to start the puzzle over.
Now, you can do this puzzle the
easy way or the hard way. The easy way is to jump down immediately upon entering this area
and stand on pillar 2. The pillar will rise, and from here you can double jump to the
balcony with the two gungan guards on it. However, if pillar 2 rose before you could get
on it, then get on pillar 3 and jump back onto the balcony you started from.
From the starting balcony, make a
running jump to pillar 1, turn slightly and make another running jump to pillar 2. From
pillar 2, double jump onto the guard balcony. Once past the guards, you'll come to another
transport bubble. Push the button.
Exit, and say your prayers as you
walk down this long hallway, because you are about to come upon the bubble of pure evil!
This jumping puzzle is a problem for a lot of people. Not only do you have to jump, but
you have to jump onto the next platform quickly because the one you're standing on will
sink when you land on it. There are a couple of strategies to make this work, but you will
need quick and nimble fingers and it will be difficult in any case. Once you land on the
first platform, quickly turn slightly and make either a single jump or double jump onto
the next pillar. Repeat with the other pillars. If you want to save yourself some
frustration (although not much), forget about the pillar with the blaster on it,
you don't need it that badly.
After you get past this puzzle,
continue forward down a ramp. The bubble on the left has gungan energy balls and
the bubble on the right also has gungan energy balls. Continue all the way to the
end and use another transport bubble.
Exit the transport when it stops,
follow the left path, and you'll come to a timed puzzle. You need to press the button on
the right and RUN up the circular ramp to the door (and moving tube) that it opens. If the
door is closed when you get there, you'll have to do it all over again. If you fall into
the pit below, just move the box near the ledge and jump up. However, if you're too high
up when you fall, you'll die. You may wish to save your game before you attempt the
puzzle.
Once through the door, you'll come
to a bubble with a Gungan guard and a locked passageway. Talk to him. Tell him that you
need to find the detention area, and that you have the security key. Then use your Jedi
mind trick to convince him you must be very important to have a pass. He should open the
door for you (walk towards it to coax him if it's still closed).
In the next bubble, you'll find a
locked door with a red swirl symbol on the right. Go left down a ramp and you'll come to a
bubble with a transparent forcefield in the floor. It's protecting the swirl-shaped
control panel beneath your feet. In this room, there are pillars covering 3 corners, but
the northwest corner is open (if it's not, exit the room and re-enter until that pillar
lowers). In the open corner is a button up high, but you can't reach it. Move the box to
this area and push the button. Turn around, and you'll notice one of the pillars has
lowered and revealed another button. Continue the process until all the buttons have been
pushed.
Once the forcefield is open, jump
on top of the swirl control panel in the pit. It will change from green to red to let you
know it's active. Exit, go up the ramp and straight across through the newly opened door.
Yet again, here is another timed
jumping puzzle. Jump down into the pit, move the box to the pillar with the button on it,
then get on top of the box. Press the button, quickly jump on top of the pillar, make a
running double jump to the far balcony, and go through the door. If the door closes on
you, start over.
Once through the door, talk to the
Gungan. He will help you control the bubble lifts. Continue down the path to the next
transport bubble. Once past the guard, you'll come to a bubble where you can either go
left or right. Going right won't do you any good right now (Jar Jar will lead you that way
when he's released). To find Jar Jar, take the left path, down the ramp, past the guards,
and into Jar Jar's detention cell. Talk to him. Follow him (get out of his way if he's not
moving) and he'll lead you to another transport bubble. After you arrive, exit, and you'll
meet up with Qui-Gon. End of level 3.
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