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Jedi Knights: Dark Forces II

Complete Game Walkthough

Part 2


Complete Jedi Knights Walkthrough Part 1
Jedi Knights Cheats (Full Game And Demo Versions)
Complete Mysteries Of The Sith Walkthrough
Mysteries Of The Sith Cheats
Complete Episode I - The Adventure Walkthrough


Level 12: Escape With The Map
Level 13: Lost Planet Of The Jedi
Level 14: Maw- The Revenge
Level 15: The Falling Ship Or Into The Dark Side
Level 16: Jedi Battleground Or Yun - Battle To The Death
Level 17: The Valley Tower Ascent
Level 18: Descent Into The Valley
Level 19: The Valley Of The Jedi
Level 20: Boc- The Crude Or Boc- A Nuisance
Level 21:Jerec- The Force Within Or Jerec- Battle For Power

 


 

Level 12: Escape With the Map

Objective: Enter the main cargo hold. Inside, you can jump from the magnetically-suspended cargo into the control room. Manipulate the catwalks around the exhaust venting port to work your way topside. Return to the main deck and look for the Crow.

Reward: Three stars towards force powers. Your rank is now Charge. You can assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", "healing", and "throw".

Level of Difficulty: Not to difficult a level. The red lighting was nicely used to signify the core and what not.
Note: The following walkthrough is a straight path to finish the level. There are parts of the level that are not explored by following this walkthrough.

1) Face the shuttle and open the sloped door on the right. Go in and turn to the right. Open the the triangular doors and go through. Pass the two large crates and open the set of triangular doors on the far side. Pass two more crates and you will observe that the room is in a u shape. At the far end, at the center of the curve is a door. Open the door and go through.
2) Turn left and go through 2 doors. Follow the ramp down and go through another two doors. Go across the room and through the door and down the lift to the bottom. Walk to the left of the crate in front of you and pass along the space between wall and crate. Grab everything you find there.

3) Head back out to the main area of the room, and proceed to the conveyer belt on the floor. Throw the switch to the right of the force field
and use force power "jump" to get up onto a passing grate. Mission Objective Complete.
4) When the conveyer belt begins to change direction for the second time, you should see a cubby hole in front of you. Jump into it and grab the goodies. Drop back down onto a passing crate. Face the same wall the cubby hole is in, and when you pass in between the crates suspended
above you, you will see another cubby hole up in the wall. It is about the midpoint of the wall.. Use force power "jump" to get up there. Grab the items and drop down onto a crate.
5) Drop from the crate to the conveyer belt. Run against the conveyer belt back to the entrance. A little before the entrance to your left is a grey strip of floor. Run on to it and follow it to a lift. Take the lift up a level. Move forward and to the left between the wall and crate. Use your sabre on the damaged portion of the crate and jump inside. Grab the stuff and get out.
6) Leave the crate and head towards the lift, but turn left and walk to the edge. Drop down to the crate suspended below. Move to the edge of the crate and turn right. Jump to the ledge above you and go through the door you find into the control room. Grab the blue key and go through the door on the far side.
7) Drop down to the suspended crate below you. Turn right and jump to the ledge you find. Go in the door on your right and take the red circular lift up. Kill the officer to get the yellow key and take the yellow lift up two stops. Grab the green key.
8) Move forward and take the blue lift down one stop. Grab the red key. Take the blue lift up a stop, and the yellow lift down one stop. Use the
panel beside the door to move the platform to the front of the door. Go through two yellow doors. Move to the red door and use the panel to move the walkway. Go through the two red doors. Ride the red lift up one stop and use the panel to move walkway. Go through two blue doors and then use the panel to move the walkway again. Go through two green doors. Mission Objective Completed.
9) Ride the lift up and move forward up the ramp. Go through the red light and up the ramp and down the next to the other side. Follow the ramp down and cross the walkway you find to the far side. Go through the door. Mission Objective Completed.
10) Walk up the sloped floor and walk around the top till you find a door. Cross over and go through the door. Drop down to the level below and go through the door at the bottom. Run out to meet the Crow. Mission Objective Completed.

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Level 13: The Lost Planet of the Jedi

Objective: Locate the first bunker that guards the magnetic field. Find and destroy all the circuits powering the first magnetic field. Sneak past the second magnetic shield and find the main cargo lift to the base of the valley of the Jedi.

Reward: One force star is awarded at the end of this level. You also now receive the abilities of "persuasion" and "grip". You can assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", "health", "throw", "persuasion" and "grip". Watch your meter on the bottom to indicate your current status with regards towards light and dark. The next level, and it's ending movie sequence will be affected by your meter. If you are dark or light, you will have different movies, and will end level with different powers.

Level of Difficulty: I really like this level. There is a lot of water, and a number of very thin ledges to run across. The level is pretty linear, and the need to sneak into the area along a pipe under a bridge was a nice touch.
Note: The following walkthrough is a straight path to finish the level. There are parts of the level that are not explored by following this walkthrough.

1) Move out and drop down ledge by ledge and follow the steep path you find at bottom. Drop into the water. As you pass under an over cropping rock, look up and jump into the area you find. Drop back into the water, and follow the river to grate. Swim up the hole you find to your left.
2) Follow the path you find up and forward, and then up again until you find a bridge. Follow it across and go through the door on your left. Follow the path up and into the computer area. Use sabre on the panel you find. Go back down the path and through the door. Go in the side room and destroy the panel you find in there. Go back to the bridge.
3) Go across the bridge and up the path. Behind the left sentry gun are some items. Gather them and continue up. Go right and up the ramp.
Follow along to the yellow grate. Use sabre to go through the grate. Drop down to the suspended platform below and move forward to the lift but turn right into the side room. Destroy the fuel tanks and go in the broken grate. Grab items. Jump out and head up the lift. Move forward and destroy the panel. Take the lift down and go across the suspended platform to the red door. Go through.

4) Follow the path down to the bridge and continue along the path going down to the force field. To the left of the field is a room with computer equipment. Go inside and destroy the panel. The force field is now down. Mission Objective Completed.
5) Go through the field and head down the path to a pool of water. Mission
Objective Completed.

6) Jump into the pool of water and swim down and over the left edge. Follow the channel and take the first right you find and head to the surface. On land follow the path up the slope and to the right. Drop down onto the sloped wall on your left.
7) Run up the sloped wall and jump into the cubby hole you find on the left side. Follow back down the slope and jump to the ledge on the left. Follow it forward to some water. Drop into the water and swim against the current. Before the water fall, under water about halfway is a tunnel on the right. Take the tunnel up to an area with some items. Gather the stuff and get back into the water.
8) Follow the current to the end. Near the end on the right is a tunnel underwater, take it. Swim into the pool and to the far end. Up in the wall is a large cave. Jump up into the cave and grab the items. Drop back into the water and swim to the far right. Get onto the steep path and go up to the top.
9) Run past the pillars and crates to the room on the far side with a window. Jump onto the window ledge and use the railgun or concussion
rifle to destroy the ATST below on the bridge. Leave the room and take the lift down. Jump onto the crates and then on top of the double crate. Grab the items you find.

10) Drop down and send the lift back up. Jump off before you go back up yourself. Drop to area that was underneath the lift and use the sabre on both grates. Follow the tunnel and run across the pipe to the far side. Keep moving forward ignoring the left offshoot. Slash the grate you find and jump up.
11) Run out to the center area and run towards where the force field was. Go in the doorway to the left and up the ramp. Throw the switch inside to raise the door across the courtyard. Run across the courtyard and into the door before it closes. Mission Objective Completed
12) Call the lift and take it up to the top. Run into the area on the left to open the closed door. Use the switch and run back out and get onto the elevator. Mission Objective Completed.

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Level 14: Maw - The Revenge

Objective: Destroy Maw or perish.

Reward: Two stars are awarded towards force powers on this level. This level will also force you to make an important decision towards the light or dark side of the force. You loose all powers associated with the other side. For instance if you choose the light side, you will loose force powers "grip" and "throw", but gain force power "blinding". If the dark side is chosen, you will loose force powers "health" and "persuasion" and gain force power "lightning bolts". There are different movie sequences based on your decision. Your rank is now disciple. You can assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", and your three light or dark jedi powers.

Level of Difficulty: Maw wasn't too hard to defeat, just keep moving. I tried some of the force powers on him, but throw seemed to be the only one that worked well. Persuasion isn't as useful because you are on thin bridges and sometimes can't reach him.

1) Maw floats due to a lack of legs from the beginning cutscene. Much of the level consists of walkways so you can't exactly chase him around much. I found circling him was almost impossible so I would suggest the best strategy is to run in swinging and then a quick retreat.
2) After hurt, Maw will move to the center area and then to an arena on far side. Get used to it, once he takes off, not much you can do to chase him down other then follow the walkway.
3) On the final arena area, Maw takes little to defeat. Watch out for his spinning attack, and keep moving. You can circle him in this area.

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Level 15: The Falling Ship or Into the Dark Side

Objective: Race to the captured Moldy Crow in the landing bay before the cargo ship crashes into the canyon floor below. You can use the breaking
thrusters to slow the ship's descent.

Reward: One star is awarded towards force powers on this level. You can assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", and your three light or dark jedi powers.

Level of Difficulty: Boy, this is a different level. Apparently the path to the cargo hold is a little quicker if you make the tricky jump into the secret area. I didn't try the other route, so I am not sure if this is true. I found this to be the most difficult level so far. It is difficult to control your movement, and get oriented properly, but it is a lot of fun and different.
Note: The following walkthrough is a straight path to finish the level. There are parts of the level that are not explored by following this walkthrough.

1) Move forward towards the closed door, and avoid the pit in the floor. Look to your upper left when you arrive at the door, and you will see a tunnel. Move up the wall and jump into the tunnel entrance. This will likely take a few tries. Once you are in the tunnel, take lightsabre out and slash through the two grates if they are not already damaged. Drop down the shaft.
2) When you drop into the room, you will see a fan to your left. Just behind the fan is a grate, jump up and run at the fan, slashing through the
grate. Do the same for the fan found behind the first one.

3) Run down the sloped hallway and drop into a bowl with red lighting. Fall through the oval opening with red lights into a tunnel beyond.
4) The tunnel will have two other oval shaped openings along the one side. Run beyond these openings and drop into a rectangular box like room. Along the edges to your left and right are tunnels, take the edge tunnel on the left.
5) Follow the tunnel until you reach a hole in a funnel. Walk into the funnel, and drop towards the cross in the cylinder shaped depression. One of the quarter circle spaces between the arms of the cross leads to a tunnel with red panels.
6) Follow the red panel tunnel into a room with some crates and two ramps. Take the ramp that leads downward to a door.
7) Open the door and run forward pass the flashing red arrows into the room. Hit both switches in the room. One will activate the landing thrusters and slow the descent of the ship, the other will lower the Crow in the landing area.
8) Go back through the door and up the two ramps. You will pass some flashing arrows pointing back towards where you were. In front of you as you keep moving forward, you will pass some arrows flashing in the direction you are heading.
9) Follow the second set of arrows and the tunnels it leads you to until you find a ramp with hazard colors around it. Head down the ramp.
10) At the bottom of the ramp you will find a door. Open the door and just outside the door on your right you will see a switch. Activate the switch to raise the boarding walkway.
11) Once the boarding walkway is in place, run across it into the waiting Crow and get out of there. Mission Objective Completed.

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Level 16: Sariss - Jedi Battleground or Yun - Battle to the Death

Light Objective: Both the Valley of the Jedi and Jan are in danger. You must defeat Sariss so you can find the Valley. The freedom of the galaxy depends on it.

Dark Objective: Yun has been sent to stop you from making it back to the Valley Tower. Correct your previous mistake and destroy him.

Reward: Two stars are awarded towards force powers on this level. You are now a Jedi Master, or a Jedi Primarch based on which path you have chosen. You gain the force power "absorb" or "destruction". You can assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", and your four light or dark jedi powers.

Level of Difficulty: If you are a jedi that follows the light side, you will battle Sariss, she likes that "sight of death" force power. If found it easiest to battle her near the ship, where I could run and get out of her line of site. Often I found myself using the force power of "persuasion". That of course is only available if you choose to follow the light path. Her lightsabre skills aren't that great, and she likes the figure eight swing, leaving herself open for easy attack. I found that circle strafing around here and attacking her was effective. When she hits you with the evil eye, hit her to break her concentration or run into the ship. If you are a dark jedi, you will have to battle Yun again. He has no problem with following you into the crashed ship. Best strategy would likely to enter the ship, and use force power "throw" on him a few times, combined with a power-up you picked up. He is tougher then when you first fought him.

1) If you are a light jedi, you start the level on top of a large mesa. Yun's body is in front of you, and his sabre is lying there on the ground. My advice is to grab the sabre and get off the mesa. You are wide open for force attacks against you, find an area where you can run for cover and get out of line of sight. If you are a dark jedi, he is still alive and looking for blood. Get into the ship as quickly as possible and make him follow. Kill him using force power "throw".
2) On the floor of the canyon, below the mesa, is what remains of the falling ship. There is an entrance where you can run inside the ship that
you might find useful. I used it when I was a distance from Sariss and she used the "eye of death" force power on me. Breaking line of sight will stop the power.

3) Inside the ship, you will find an empty shell. Much smaller then the previous level was actually. Inside are a few health packs and a lot of
shrapnel that can be used with force power "throw". However, it seems that Sariss doesn't want to come into the wreck and will return to the mesa top if you stay in here for an extended period of time. Yun on the otherhand is more then happy to follow you.

4) If you are a light jedi, the combination of lightsabre and force power "persuade" will make defeating Sariss much easier. If you are a dark jedi, keep moving and get down near the ship and use force power "throw".

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Level 17: The Valley Tower Ascent

Objective: Activate the internal cargo conveying system. It should help you reach the outer perimeter of the valley. Exhaust from imperial mining operations is discharged from several openings in the mountain. Find a vent near the main exhaust port. Suspend the air flow from the main exhaust port long enough to break into the exhaust monitoring station. Find a way into the maintenance room high above the exhaust monitoring station. There an elevator will take you to the main superstructure.

Reward: One star is awarded towards force powers on this level. You can assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", and your four light or dark force powers.

Level of Difficulty: This is long. Very long to finish for me. Too many wind tunnels for my liking, and hence a lot of areas with precarious footing.
Note: The following walkthrough is a straight path to finish the level. There are parts of the level that are not explored by following this walkthrough.

1) You begin on an elevator going up. Stay put. When you arrive at the top, follow the ramp to your left up and into a room. In the room is the switch that opens the door down at the base of the ramp. Activate the switch, and run down the ramp and through the door before it closes.
Move down the hallway and past the large walker. Call the lift, and take it up to the ledge above you.

2) On the ledge you will find a door and a switch. Activate the switch to open the door and enter. In front of you is a room with a number of paths you can take. The first ramp on your left leads up to an area with a switch to turn off the red force field to your right. The second ramp on your left leads down to an area where some troops are guarding a grill. The pipe in front of you with the cross in it leads to a dead end wind tunnel. To your right is a lift protected with a force field. Take the first first ramp on your left up to deactivate the force field and come back down and call the lift.
3) Take the elevator down one level. Run across the cross and take a left to move in front of the grill in the wall. Use your sabre on the grill, and the grill behind it. Move forward to enter into a room with yellow light.
4) Move forward into the shaft and fall down. You will descend at a slower rate. Turn 180 degrees so you are facing back where the grills would be where you came through and drop onto the ledge you see below you. On the ledge is a switch. Activate it. Mission Objective Complete
5) Turn around and you will see cargo boxes rising from below you. Jump onto and ride a cargo box back to the ledge you came from above. Go back through the grates and ride the elevator up two stops.
6) You will arrive on a level with conveyer belts on the floor and cargo containers travelling from left to right. Run across the conveyer belts and
jump to the ledge above. Go in the doorway on the left and destroy the fuel tanks in front of you. Run into the passage that was hidden by the fuel tanks and grab the goodies. Come back out to the conveyer belt and jump onto one of the cargo containers. Ride the cargo container off the ramp and into the next vertical tunnel.

7) Ride the cargo container almost top. Above you, you will see a solid lime green color and a ledge. Jump onto the top ledge and grab the railgun and goodies.
8) Drop down in between the crates to the bottom of the shaft. Jump onto a crate and try and jump into the tunnel entrance on the side of the shaft.
9) Jump into the air tunnel and avoid the ledges on the side so you are blown to the top of the tunnel. Move forward and out the air tunnel onto the ledge just below the top exit of the air tunnel.
10) Drop down the ledges until you can access the large lift within the same canyon wall as the wind tunnel exit you left. Activate the lift and travel up.
11) Move forward and take the small elevator down that you find in a room to your left. You will arrive in a room with an exit that leads to a walkway that crosses the mouth of a wind tunnel. When the tunnel isn't blowing, activate force power "run" and run into the tunnel mouth to the back of the horizontal tunnel. Grab the items you find and when the tunnel stops blowing again, travel back to the walkway. Jump onto the other side of the walkway and travel up the stone ramps.
12) Move forward up the ramp throw the switch you find. If you look up, you will see a platform moving across the screen. Run back the way you came, across the walkway and up the elevator. Go through the door, and on your right you will see the platform you moved. Get on the platform and activate the switch found on the outside canyon wall to move the platform across the canyon.
13) Run forward and run around until you find the room on your left with a number of gas tanks. Destroy the tanks and gather the items found
underneath. Exit the room and walk to the edge of the canyon. Drop onto the ledge you find below.

14) Move forward through the room and take the elevator you find up. You will arrive on a rock ledge, with a ramp leading upwards. Follow the stone ramp up, and get on the platform elevator. Activate the elevator to head up.
15) Run past the ramp and around the corner, down a high passage way. Run past the exhaust port and down another high passage way. At the end of this passage way you will find a lift. Take the lift up to the upper level.
16) Run around the corner to the wind tunnel. You want to drop into the tunnel and fall into the passage way you see on your lower left.
17) Follow the passage to a door. Open the door and run down the passage way on your left. Follow the ramps under the pipes and emerge on the other side. Throw the switch you find and head back under the pipes to where you were. Activate the switch in the room and run into the pipes where the doors have been closed temporarily. Fall into the cylindrical depression in the floor and look straight down using activate to open the doors below you. Fall through to the room below. Mission Objective Completed
18) Throw the switch you find in front of you. Take either hallway and take the elevator you find at the end, up to the next level. Follow the
hallway you find up there until you find a ramp leading to a set of double doors. Open the doors.

19) Follow the hallways to a large air tunnel and a ledge. Follow the ledge to the mid point where there is a room and a switch. Activate the switch. Mission Objective Completed.
20) Drop off the ledge and into the bottom of the large air tunnel and rise up. When you go through the hole in the roof, push to a side and you will find the pipe bulges to a larger diameter in the middle. Run into the two tunnels you find and grab all the goodies. Then jump back into the air flow and ride the tunnel to the top and into the monitoring station. Slash the grate you find and move forward and into the elevator. Mission Objective Completed.

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Level 18: Descent Into the Valley

Objective: The control room will allow you to lower the payload through the cargo staging area. Continue on to level 3, past the cargo statging area. Find the ventilation system the empire installed to filtrate the air from the valley core. Drop into the air shaft leading to the valley interior.

Reward: Three stars are awarded towards force powers on this level. Your rank is now Jedi Lord or Jedi Dark Lord. You have reached the highest jedi level in record time, eat your heart out Luke. You can assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", and your four light or dark force powers.

Level of Difficulty: Not too difficult though the second switch was difficult to find at first.
Note: The following walkthrough is a straight path to finish the level. There are parts of the level that are not explored by following this walkthrough.

1) Follow the lift to the top and go in the door. Your immediate goal for the level will be to lower the payload, suspended above your head, down the various levels. Move across the room and go down the ramp as it descends clockwise.
2) Throw the switch and get on the small lift. You must fall down to the bottom of the bay where you see the large cargo door in the floor. If you try and aim for the level just above the floor you will suffer no or less damage from the fall. Take the small lift up past two levels.
3) Jump to cubby hole on the other side and grab the items. Drop down and follow the tunnel into the room with a ramp and cargo container. Jump onto the container and then jump to the ledge above the ramp. Grab the goodies. Drop down onto ramp and follow it up. The hallway will lead you to two doors. The locked control room is on your right.
4) Open the door in front of you and within the room take the door on your right. Follow the hallway clockwise and down ramp into a room with a large hole in middle. Move forward and jump onto hallway roof in front of you. Grab items. Turn around and shoot a rail under the ramp. Go under the ramp and grab the goodies in the hole in the wall. Move into hallway and use switch to call elevator.
5) Go in the elevator and throw the switch. At destination move out onto the outer walkway. Move along the walkway and open the door you find with the switch. In the room grab the control room key and then go out door on other side.
6) Take the lift up and drop down to follow the tunnel, then head up ramp to control room door found on right. Open the door and throw the switch you find inside to lower the payload. Mission Objective Completed.
7) Leave the control room and take the door on the right. Continue through the next door and go clockwise along the hallway. Go around the pit and take the elevator down on far side. Walk across the outer walkway and through the two doors. Beside the payload is a switch you must activate. After the payload has passed jump down on top of it.
8) Turn towards the flat faced wall and go to left ledge and down the hole in floor. Follow the hallway and take the left branch as needed. Go through door on far side and take the elevator found down. Throw the switch in the room and the payload will lower again. At one point the payload will begin to rotate.
9) Leave the room and take the walkway to the right branch. Jump onto the rotating payload. Be careful, if too steep you will slide off. Run along the payload and try and jump to the lower of the two levels. At the end of the lower of the two levels is a door, go through it. Mission Objective Completed.
10) Take the hallway on the right down counter clockwise and throw the 3 switches you find at bottom. Follow the walkway and go down hallway. Ride the elevator down.
11) Move forward and down the rocky hallway. After passing through hallway, when you first see rock on the right again, turn around and shoot the wall behind you. Grab the goodies. Turn around and move down till you hit a drop off.
12) At drop off, jump for the walkway. Turn left and follow it until you find a ramp going up. Shoot the breakable wall and grab goodies inside. Follow ramp down and go right, all the way.
13) Enter room and go through the door. Drop through the hole with hazard colors in floor. Go out door and jump to far triangular ledge. When on ledge walk along top of thin wall and jump to ledge on otherside. Throw the switch to raise a walkway below you. Drop down onto walkway and move forward.
14) Go through the hallway on the right. Go through the door way and up the ramps. Above the final ramp is a ledge. Jump onto this ledge.
15) Jump up the various individual ledges to the top. Drop onto the thin hazard ledge below you and follow the ledge to the end. You will find a room and some goodies inside.
16) From the hazard ledge, jump up on to the roof of the room you were just in. Go in the opening and follow the hallway to a room with a ramp. Mission Objective Completed.
17) Go down the ramp and push the button you find on the wall. It will stop the airflow temporarily. While the airflow is still blowing, fall down the air tunnel to right, the blowing air will slow your descent. At the bottom of the tunnel, use your sabre on the grill in the floor. Fall through. Mission Objective Completed.

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Level 19: The Valley of the Jedi

Objective: Make your way to the excavation below the imperial super structure. Manipulate the ancient doors to open a passage to the imperial troops guarding the valley core. Find an alternate passage to the Valley of the Jedi entrance. Fight your way through the blast doors to the Valley of the Jedi burial chamber.

Reward: One star is awarded towards force powers on this level. You have received all available force stars. Assign up to four of your force stars towards force powers "speed", "jump", "pull", "seeing", and your four light or dark force powers.

Level of Difficulty: I admit I got stuck on this one for a little while. The door/counterweight solution took me a little while to notice. After that, smooth sailing to the final two battles.
Note: The following walkthrough is a straight path to finish the level. There are parts of the level that are not explored by following this walkthrough.

1) Leave the air shaft, and head up a ramp then through a door on right. Take the ramp you see to your right down and follow the hallway. You will go down another ramp and then take an elevator down. At the first stop, get off and jump onto the cargo box. Jump from the cargo box onto the ledge above and then drop down. Proceed to elevator and take it down one more stop.
2) In the room, you will find a large box. Force jump to the top of the box and follow the only walkway up and over the window sill. Grab the items on the ledge just outside the window, and then look up to your high right. There is a rocky ledge you can jump to and gather some other items. Head back to the top of the box, and if you look over towards where the elevator is you will see a window with items on the window sill. You can get the items by jumping across, or going outside and jumping to ledge from out there. Once you have gathered all the items, return to the top of the box and cut the grate with sabre. Drop through.
3) Take the elevator down until you find yourself on bottom and then hit switch to send it back up. Jump off the elevator and grab the goodies
underneath. Take the next elevator down and follow out to rocky area. Mission Objective Completed.

4) Follow the path clockwise around the drill until you get to the bottom and see the drill bit. Drop down the hole you see in the floor. Follow the rooms in a clockwise direction again until it brings you too a room with a dead end on the right. The dead end is a breakable wall. Shoot the wall and grab the goodies. Turn 180 degrees and head into the room with steel supports. Keep moving forward and down an inclined tunnel.
5) At the bottom of the inclined tunnel is a room with a low steel ramp. Near the ramp on the left is a shootable wall. Shoot it and grab the goodies inside. Walk up the ramp and into the next room. You will move into a tunnel that has two exits.
6) Both exits lead to the same room. In the room you will find two kell dragons. You will fight each, one at a time. Best tactics are to drop a few thermal detonators at them to soften them up and then go charging with sabre in hand. The second dragon will stay near the hole and not follow you so you can easily withdraw from it.
7) Drop into the opening in the floor that the dragon was guarding. Try to fall into the tunnel that begins in the middle of the shaft and follow this tunnel through it's narrow corridors. You will have to travel up inclines of about 60 degrees twice until you emerge in a room with a bunch of ledges spiraling around on the walls.
8) Take the hallway at the bottom of the ledges into a room with a ramp and support. Slide down the available shaft. Mission Objective Completed.
9) Open the stone door you find in front of you with the switch with four hands. Each push opens the door one quarter and a fifth push closes the door. You want the first door to be completely open. If you look through the slits in the walls on the left, you will see the counterweights for the doors moving. Move forward to the second stone door and push the button five times so that the door will close. Run through the door before it closes behind you. NOTE: Twice I have been told by people they couldn't find the button for the second door. This is not a problem with the level itself, but seems to be a bug in the program. If this happens to you, go to console and type hyper 8 . This will move you to a respawn point beyond the counter weights. You can back track to the area you came from.
10) You will emerge in a room with what should be an opening, but the opening has crates blocking it and you can't get through. Instead you must find an alternate route. Run up the available passage. Continue on, and you will find yourself running across a counterweight complete with rope you could cut. But why make your life more difficult? After passing the first counter weight, you will find a breakable wall on your left with some goodies inside. Grab them and continue on, passing over a second counterweight.
11) After passing the second counterweight you will drop into an area behind some crates. Mission Objective Completed.
12) You must travel beyond the crates and take a left to a large door. An At-St is on the other side. Use either your railgun, concussion rifle, or saber to defeat the walker. The commando inside has the red key. Use the key to open the blast doors. Mission Objective Completed.

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Level 20: Boc - The Crude or Boc - A Nuisance

Light Objective: Boc is the last of Jerec's Dark Jedi and he will fight to the very end. You must destroy him quickly and stop Jerec from seizing the Valley's power.

Dark Objective: Eliminate the feeble and pretentious Boc. His weak attempts to keep you from the power of the Valley will be to no avail. Show him the true power of the dark side.

Reward: No stars are awarded towards force powers on this level. You should assign your force stars towards force powers "speed", "jump", "pull", "seeing", and your four light or dark jedi powers, as there are no more force stars available in the game, and only one level left after this one.

Level of Difficulty: Boy, this one was tough. Boc is plain difficult to catch. He repeatedly jumps up and down, and can be difficult to hit. If you are light jedi, then use of force powers "absorb" and "health" seem to be a good combination and will help you defeat him. Alternately force power "persuade" is a good choice, but you can't just circle strafe him and keep swinging your sabre. He will run away on you. What you want to do is use the force power and sneak up behind him and attack then withdraw. If you are a dark jedi, keep close to him. He doesn't use many force powers other then jump, but if you get away from him, you will see a lot of force power "destruction" coming your way.

1) With his two sabres and repeated jumping, Boc can be a difficult opponent. He doesn't stick around, and will block most attacks you throw at him. You have to be sneaky, and able to use your force powers to defeat him.
2) The central mound can be used often for cover from attack. If you are waiting for your force powers to recharge, keeping the mound between you and Boc may be a good idea.
3) Off to the side of the coliseum, is a room with a lot of shrapnel and a bacta tank. If you are a dark jedi and you are finding Boc difficult to
defeat, then The Pope has an alternate strategy for you. In the room with all the debris, opposite the statue with the health pack behind it, are two ledges, one to the left and one to the right. You must use force power "jump" to reach them. The two ledges are deep enough that if you stand at the back of them, Boc can't hit you with force power "destruction". If you time things properly, you can move to the edge of one of the ledges, nail Boc with force power "throw", then quickly move to the back of the ledge before he uses force power "destruction". A little patience and Boc will be quickly vanquished this way.

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Level 21: Jerec - The Force Within or Jerec - A Battle for Power

Objective: The unstable valley has swallowed you and Jerec, trapping you together in the center core. His power will be replenished and strengthened unless you can cut him off from the force stream. As Jerec revives in the core, he pulls at the Jedi monuments. Once the statues block your access, he will destroy you at whim. A mechanism left by the ancient jedi can temporarily interrupt his rejuvenation.

Objective: The unstable valley has swallowed you and Jerec, trapping you together in the center core. Crush him so you can claim the power of the Valley and take his place as ruler of the galaxy! As Jerec revives in the core, he pulls at the Jedi monuments. Once the statues block your access, he will destroy you at whim. A mechanism left by the ancient jedi can temporarily interrupt his rejuvenation.

Reward: No force stars, it is the last level after all. You are now a Jedi Lord, or a Jedi Dark Lord and should have assigned all your force stars to the neutral and either light or dark powers available to you.

Level of Difficulty: Well to start off, lets say I hope you have practiced your lightsabre dueling, because if you haven't, it will take quite a while to finish off Jerec. Attack him, and when he goes to rejuvenate, run and hit the switches behind both statues to stop or limit the process. Use force power "speed". He will be weaker each time until you finally defeat him. And I must say that force power "absorb" is a must on this level if you are a Jedi Lord. If you aren't, I hope you like eating force power "destruction". Generally, block block attack, block block attack, etc. Keep moving and don't under estimate Jerec. Steffan Berg told me of another strategy for defeating Jerec that exposes a few bugs in the AI. When Jerec tries to go for the entrance to recharge, he will not attack you. Position yourself in front of him and keep pushing him back and don't let him into the center of the tower. If you are sucessful, you can easily kill him.

1) You start facing Jerec just outside the spire that recharges him. Inside the spire is the source of his power. The center air channel will lift you to the top, and you will have to make a jump for it if you want to get out.
2) Keep your sabre centered on Jerec at all times and prepare to block his attacks. Swing only when he leaves himself open, or you will regret it. Watch for his combinations of sabre swings and force powers.
3) Chris Western sent me news of an interesting tactic for defeating Jerec. Plant alot (15) sequencer charges near the entrance so that when Jerec goes to recharge himself.... This would be a good tactic for dark jedi who don't have access to force power "absorb". Note conventional weapons are only good when Jerec is heading to recharge. Any other time, you do no damage and only add to his power. Kinda counter productive wouldn't you think?
4) If you find yourself up above in the top of the spire, you will find you have very little manuvering room to defeat Jerec. Tread lightly.
5) When Jerec is recharging, he will pull the statues towards the entrances to block your access to the tower. Behind each statue is a switch you need to push in each time he tries to recharge. When you have pushed both, his access to the valley core is cut off and he will not have regenerated completely. Use force power "speed" to keep his recharge time to a minimum. When you have stopped both statues, jump into the tower and find Jerec. Attack him with your sabre to stop his regeneration process.
6) Some times you hit what you are aiming for, other times...Another tactic for defeating Jerec, sent to me by Sean Byrnes is to run into an alcove where items respawn and allow Jerec to follow you. When he gets close, use force power "jump" to get over him and attack him pinning him inside the alcove. When he tries to flee, you have him pinned. Now, Sean mentions that you should weaken him down a little first, sort of to the point just before he goes to recharge. That way he will only be thinking of running and not attacking.


Complete Jedi Knights Walkthrough Part 1

Jedi Knights Cheats (Full Game And Demo Versions)

Complete Mysteries Of The Sith Walkthrough

Mysteries Of The Sith Cheats


Level 12: Escape With The Map
Level 13: Lost Planet Of The Jedi
Level 14: Maw- The Revenge
Level 15: The Falling Ship Or Into The Dark Side
Level 16: Jedi Battleground Or Yun - Battle To The Death
Level 17: The Valley Tower Ascent
Level 18: Descent Into The Valley
Level 19: The Valley Of The Jedi
Level 20: Boc- The Crude Or Boc- A Nuisance
Level 21:Jerec- The Force Within Or Jerec- Battle For Power